Design Challenge II
The Efficiency Model
A Learning Design
| Top 10 Principles of the Efficiency Model |
Top 10 Challenges of Efficiency Model |
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1. Determine Goals
2. Identify Learning Objectives
3. Assemble Intructional Resources
4. Series of Instruction
5. Establish Learner Outcomes
6. Standardized Assesments of Learning
7. Reinforce Learning
8. Applied Learning
9. Abundancy of Information (www)
10. Conclusion
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1. Limited Textbooks
2. Technology Availability in the Classroom
3. Limited Collaboration
4. Inadequate Time Available
5. Restricted Cross Reference in Subjects
6. Thematic Lesson Planning
7. Students Needs are Not Met
8. Student Standards Vary
9. Individual Study
10. Insufficient Fact Knowledge
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| Step 1: Define a Learn Goal |
Students will create a PowerPoint Presentation about their Family Tree |
| Step 2: State Objectives |
The students will learn how to effectively convey a message using a PowerPoint presentation
and applying it to their family history.
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Step 3: Sequence Instruction
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1. Students will be Introduced on how to use PowerPoint effectively
2. Students will be taught how to make a Family Tree
3. Students will create their own PowerPoint Presentation about their Family Tree
4. Students will present their PowerPoint Presntation to the class
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| Step 4; Determine Learning Success |
1. Was the PowerPoint presentation designed using effectiveness
2. Did the student teach us about their family
3. Overall Presetation Skill, Speaking, Addressing Audiencel, & Professionalism
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| A Reflection & Critique of the Design |
With this design students will be afforded the opportuninty to embrace and engage
in their family history. This will allow the student not only to learn on how to use technology
but to dig in to their own family roots and learn about their individual families. The use of
technology by students may vary as they may not all have the same capabilities of effective
powerpoint design.
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Design Challenge III
The Facts Model of Design
Teachers as Designers: A Cinquain Poem
A teacher is a person
That Challenge our minds
And shape them to new ones
To think of inovations and solutions
In todays real problems
Techers as Designers: A Diamante Poem
Designers
Compassionate, Thoughtful
Fascinating, Inspiring, Excitinging
Scholars, Leaders, Achievers, Learners
Encouraging, Helping, Caring
Imaginative, Creative
Mentors
| FACTS Design Model Summary |
The FACTS Design model is comprised of five sections. These
five sections are what comprise a lesson plan to be more effective.
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| F is for Foundation |
The background knowledge (schema) and skills of students
that are required prior to undergoing a new endeavor
in class. This can come from personal experiences
or subjects that are taught in school.
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| A is for Activity |
The process in which students are engaged in learning .
Students get to the opportunity to experience new
and exciting facets that are a learning experience.
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| C is for Content |
The content is what the student is exposed to. It is
what truly gives meaning to the student and what
they learn.
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| T is For Tools |
These are the tools that Educators use to enhance the content and learning
of the student. When used appropriately, tools will support content Mastery.
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| S is for System of Assesment |
Assesments, or ruberics, will measure the extent to which material has
been properly mastered by the student. Quality of instruction can
also be adjusted based on these results.
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Facts Design Lesson Plan
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