Design Challenge Two
The Efficiency Model
A Learning Design
Top 10 Principles of the Efficiency ModelThis is Evelia Garcia's page.
1. Identify objectives. 2. State objective clearly. 3. Design instruction in small sequential steps. 4. Objectives are defined in behavior outcomes. 5. Define outcome-how achievement will be measured. 6. Implementation stage to include collection of materials. 7. Require student feedback. 8. Learn for mastery-assessment of given task. 9. Re-teach and reevaluate as necessary. 10. Conclude by evaluation if the lesson was successful.
Top 10 Challenges to the Efficiency Model
1. The model might keep students from learning social skills to participate in society. 2. Students should construct their own learning. 3. Students need to learn problem solving,cooperation, communication, critical thinking, and learning skills. 4. Todays classrooms setup does not provide opportunity for group work. 5. Majority of learning is in print. 6. Many learners are acquiring their information from peers and environment. 7.Focus on learning concentrates on memorizing. 8. Learners need to have new tools and approaches. 9. Technology is scarce and many are not prepared to use them. 10. Focus is on the speed of learning.
Step One: Define a Learn Goal
The students will learn the place value of the ones, tens and hundreds.
Step Two: State Objectives
1. Given a three digit number students will identify the different place values.
Step Three: Sequence Instruction
1. Students will watch a PowerPoint video on the place value. 2. Teacher directed students would use blocks and rods to construct the different place values. 3. Students will learn the value of the ones place. 4. Students will understand that 10 ones= ten, then learn the tens place. 5. Students will learn that 10 tens= 100 and the value of the hundreds place. 6. Teacher will ask students orally to practice and then give a worksheet on place value.
Step Four: Determine Learning Success
By teacher observation, students will be asked to identify the different place values. A weakness on this lesson will be that it will be presented to all the students the same way. The assessments will be used to determine the success of the students. The results will provide to who needs to be re-taught.
A Reflection and Critique of the Design
Some of the strengths will be the use of technology and manipulative during the lesson. Providing for the different types of learners- kinetics, visual, and auditory students this lesson focuses on all levels.
Design Challenge Three
The FACTS Model of Design
Teachers as Designers: A Cinquain Poem
Designer,
Instill Learning,
Facilitate Guided Instruction,
Positive Effect,
Teacher
Teachers as Designers: A Diamente Poem
Educator,
Effective, Caring, Patient,
Creating, Planning, Designing, Structuring,
Designer, Guide, Learner, Creator,
Processing, Constructing,
Focused, Different Ability,
Student
The FACTS Model: A Summary
The FACTS Model is a model to help with fulfilling to a full effective lesson. It serves as a guide to an effective lesson.
The F is for Foundations
The Foundation is the gist of the lesson. The outcome a student will take with them. The content the student will learn.
The A is for Activity
The activities include providing authentic meaningful activities, students boiling knowledge activities, constructing their own problem solving activities, and sharing their activities.
The C is for Content
The content is the "something" the student is acquiring in the process of the lesson. It could be part of the curriculum to problem solving.
The T is for Tools
The tools are the type of materials to be used in the lesson. The tools can include: books, media, computer programs, or other mediums.
The S is for Systems of Assessment
The systems of assessment include the various ways a student will demonstrate they have mastered the objective or objective. It could be in different forms.
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